Faux Update#01


Hey folks! I am Jakasaurus, one of the devs of Faux. 7th place in the Brackeys game jam is a huge achievement for us! We apppreciate all the feedback from the game jam and we are here to talk about the future of Faux. 

Since the jam, we've worked on an update to fix some of the jank in the game. Platforming and physics feel more smooth and consistent. All code has been de-janked as well. Because of the speedrunning with the coding, a lot of our original code was not super organized.

We've started idea crafting for a new area which would be in between Limbo and the Cottonwood Forest (Area 1 and 2 in the jam build) with new mechanics. We also have started working on a save-state mechanic to keep track of where you are in the game so you can finish at another time. A start screen and pause menu with settings and credits are in the works. We will keep everyone updated on our progress on these tasks.

Anyway, thanks again for checking out our game or rating it during the jam. There is definitely a future with this game and we are excited to explore it with you guys! 

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Comments

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Cool, looking forward to a full game! Could you make the repeated wall jump cliff a little more generous at around level 4 (I think?).